SEND NET MESSAGE BITMAP

This command will send a message containing a bitmap to the specified player.

  Syntax
SEND NET MESSAGE BITMAP Player Number, Bitmap Number, Guarentee Packet
  Parameters
Player Number
Integer
The Player Number must be an integer value and an existing player in the net game. A Player Number of zero will send the message to all players except you
Bitmap Number
Integer
The number of the bitmap to send
Guarentee Packet
Integer
The Guarantee Packet Flag, if set to one, will ensure the message is received and will not be dropped due to slow system performance

  Returns

This command does not return a value.

  Description

The Player Number must be an integer value and an existing player in the net game. A Player Number of zero will send the message to all players except you. The Guarantee Packet Flag, if set to one, will ensure the message is received and will not be dropped due to slow system performance.

  Example Code
rem Network game can communicate sounds, images and 3D data
while inkey$()<>"z"
cls
print "SENDING..."
GuarenteePacket=1
load bitmap "face.bmp", 1
send net message bitmap 0, 1, GuarenteePacket
delete bitmap 1
rem Receive Part (from all other players)
get net message
if net message exists()=1 then print "RECEIVING..."
while net message exists()=1
if net message type()=6
net message bitmap 1
endif
get net message
endwhile
endwhile
  See also

MULTIPLAYER Commands Menu
Index